![]() “It already looks like this is going to be a game changer." the 2.5D – memory usage went from 130GB to 60GB,” said Peter Guthrie of The Boundary while testing the Corona Renderer 5 daily build. "I am impressed! I did a 5K render with the old displacement vs. Rendering of CoronaColorCorrect and CoronaDistance maps is faster as well. Performance gains now run at up to 20% in scenes that are pure caustics, making the process of rendering lighting effects on pool water, diamonds and glass even faster.Ĭorona Renderer 5 also introduces new optimizations to geometry storage, Bloom & Glare calculations, and scenes with large numbers of instances. “Corona Renderer 5 supercharges what’s already there, so designers don’t have to buy more memory or the latest CPU, every time they need to make a push.”Ĭorona Renderer 5 builds on Corona 4’s developments, offering new advancements for caustics workflows. However, that's not always the most beneficial thing for end users, who depend on the software to make a living,” said Adam Hotový, co-founder and vice president at Chaos Czech. "As developers, it's easy to get lost in the thrill and challenge of pushing the boundaries of rendering technology. Now default on all new scenes, the 2.5 Displacement tool can render 3x faster with half the memory for scenes using intense displacement – with no change to a user’s existing workflow. Geometry processing is now up to 20x faster thanks to a new 2.5 Displacement capability. Additional work to memory savings and processing power bring further gains, helping designers do even more with their hardware. 05, 2019 (GLOBE NEWSWIRE) - Today, Chaos Czech releases Corona Renderer 5 for 3ds Max, with major boosts for scenes featuring heavy displacement and caustics. ![]()
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